Due to an obnoxious feature of the class, Druids are unable to take any additional weapon proficiencies. I just figured you'd hardly ever use it, anyway, and sickle is sort of the most "druidy" weapon.Īs for taking Weapon Proficiency (exotic) earlier, you can't. You're right about scimitar being better than sickle. I agree about changing sickle for scimitar.Įdited By Kail Pendragon on 01/27/06 17:02 Why not take Weapon Proficiency: Exotic earlier, say in place of Alertness? Then focus on scythe right away instead of sickle, saving a feat for something else? Or if you want a 1-handed weapon for use while in human form, why not Scim instead of Sickle so you at least get a good crit range?Īlertness is a shifter prerequisite and the guy evidently wants to get 4 attacks per round, so there's no way to get WF: scythe straight away. Risen shape if i'm not wrong gives you different STR/DEX values so specializing in those 2 abilities won't do anything (I think).Īlso, you can get risen shape with 10 levels already if yu take 10th shifter on an epic feat level (e.g. Theres never any Druid/Bard/Shifters, weapon master gets redundant. At least mine is slightly different (strength based, instead of dexterity). I swear I looked through all the shifter builds and couldn't find any that took WM levels.but I guess I missed one.īah, humbug. Still, the problem of making a WM-based Risen Lord is one that's been bothering me, and I'm proud of actually having solved it. Can use sickle/tower shield and medium armor for huge amounts of AC, if necessary, and still get WM bonuses, though not Dev Critĭespite its cool features, this is largely a "project" build, due to its serious difficulty actually killing anything (who's going to fail a DC 35 Devastating Critical save? And what self-respecting scyther does a maximum of 124 damage on a critical hit?). A full set of WM feats in scythe on a Risen Lord build Skills: Animal Empathy 27, Concentration 27, Discipline 43, Heal 43, Intimidate 4, Spellcraft 20, Spot 43, Tumble 20ĭamage (Risen Lord Scythe): 2d4+12 (critical 17-20/x5, +4d6 damage)ĭevastating Critical DC (Risen Lord Scythe): 35 The concept: A Risen Lord shifter build that utilizes the Weapon Master's ability to choose an additional weapon of choice at epic levels to get around the inability of druid/shifters to get Weapon Proficiency (exotic), and therefore to become scythe-based Weapon Masters.Īlignment: Neutral Good, Lawful Neutral, True Neutral, Chaotic Neutral, or Neutral EvilĦ - Shifter 1 / Druid 5 - Weapon Focus (sickle)ġ2 - Shifter 5 / Druid 7 - Expertise, Str 19ġ5 - Shifter 8 / Druid 7 - Whirlwind Attackġ7 - WM 2 / Shifter 8 / Druid 7 - Weapon of Choice (sickle)*ġ8 - WM 3 / Shifter 8 / Druid 7 - Weapon Proficiency (exotic)Ģ1 - Shifter 9 / Druid 7 / WM 5 - Improved Critical (scythe)Ģ4 - Shifter 11 / Druid 7 / WM 5 - Undead Shape, Str 22Ģ7 - WM 9 / Shifter 11 / Druid 7 - Weapon Focus (scythe)Ģ8 - WM 10 / Shifter 11 / Druid 7 - Str 23ģ0 - WM 12 / Shifter 11 / Druid 7 - Power Attackģ1 - WM 13 / Shifter 11 / Druid 7 - Weapon of Choice (scythe)*ģ2 - WM 14 / Shifter 11 / Druid 7 - Str 24ģ3 - WM 15 / Shifter 11 / Druid 7 - Cleaveģ4 - WM 16 / Shifter 11 / Druid 7 - Epic Weapon Focus (scythe)*ģ6 - WM 18 / Shifter 11 / Druid 7 - Great Cleave, Str 25ģ7 - WM 19 / Shifter 11 / Druid 7 - Overwhelming Critical (scythe)*ģ9 - WM 21 / Shifter 11 / Druid 7 - Devastating Critical (scythe)Ĥ0 - WM 22 / Shifter 11 / Druid 7 - Armor Skin*, Dex 16 The Risen Master (PvM/PvP, somewhat playable levels 1-40, but primarily a straight level 40 build) Risen Master (Druid 7 / Shifter 11 / WM 22) - Epic Character Builder's Guildĭue to the lack of server-side scripting, javascript is required to view builds
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